Untitled Fighting Game
A downloadable game
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An eternally-in-progress fighting game.
Controls:
- 🅱️ = Kick
- 🅰️ = Punch
- 🅰️ + 🅱️ = Throw
- ⬅️/➡️ = Move (Double-tap to run!)
- ⬇️ = Crouch
- ⬆️ = Jump
Try holding a direction when you kick!
There's currently only one punch, though...
Special Moves:
- Flash Kick = Hold ⬇️ for 1 second, then press ⬆️ + 🅱️
- Crescent Moon Slash = ⬇️↙️⬅️ + 🅱️
- Dive Kick = Press ⬇️ during a jump
Download
Download NowName your own price
Click download now to get access to the following files:
untitled-playdate-game-playdate.zip 18 MB
Version 0.6.5
Development log
- v0.6.5 (in which I reveal my versioning system isn't semantic, but a general vib...Mar 23, 2024
- v0.6.0 (or It's Never Too Early To Polish)Jan 15, 2024
- v0.5.2 (or Framerate Walk with Me)Sep 05, 2023
- v0.5.0 (or A Million Little Refactors)Jul 08, 2023
- Learning how to code QCB/F inputsApr 21, 2023
- v0.4.0!!!11!1Apr 09, 2023
- Been a while!Mar 09, 2023
- Got Butler set up, so here's v0.3.2!Jan 29, 2023
Comments
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this is awesome! Please keep it up! I love neo geo pocket
I've always wanted to make a fighting game on this device, yet i have like 0 coding experience.
Good job on getting this far on something I was planning on doing lol!
Good luck, my friend! It's really hard! LOL
Haven't updated in a bit, but once I put 2 lil' guys on the screen, I realized I needed to refactor a ton of stuff before I can have fighters interacting with each other.
Nevertheless, I've been enjoying the process.
I like the sprite art in the thumbnail! Reminds me of some old NeoGeo Pocket fighting games. Looks very good, definitely downloading in advance of my Playdate arriving later this year (group 5 😢). Very excited to try it out!
They literally are sprites from Fatal Fury: First Contact on the NeoGeo Pocket! :)
I'm using Kim as a placeholder character to help develop the engine!
Oooh, good choice! It fits the Playdate's aesthetic very well, and I hope something similar can be managed when you make your original sprites. Good luck with the engine, and making everything else! This game looks like it has potential, and I'm very excited to see what it looks like as a finished product :)
Booooo! You shoulda' tried remaking Windjammers, instead!