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Untitled Fighting Game
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Devlog
v0.6.5 (in which I reveal my versioning system isn't semantic, but a general vibe)
March 23, 2024
by
robobeau
#playdate, #lua, #releases
Howdy! ๐ I was experimenting with music and sound effects when I left the game running in the background. Suddenly, the game crashed! Very cool. Turns out, I've been cramming so much into the histo...
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v0.6.0 (or It's Never Too Early To Polish)
January 15, 2024
by
robobeau
#playdate, #lua, #releases
In a bit of a creative slump, so I haven't been updating as frequently as I would like. I'm trying to find a character/pixel artist to help flesh out some concepts and pixel art (inquire within!) , so...
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v0.5.2 (or Framerate Walk with Me)
September 05, 2023
by
robobeau
#playdate, #lua, #releases
Took a few weeks, but I finally understand the source of most of my performance issues. Allow me to illustrate the problem with one specific example. Here's a bit of code from my "CheckAttackInputs()"...
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v0.5.0 (or A Million Little Refactors)
July 08, 2023
by
robobeau
#playdate, #lua, #releases
Been hard at work refactoring things on and off for, uhhhhh... *checks calendar* ...a few months! Been slowly implementing proper frame data, such as damage, hitstun, pushback, etc. The little guys ta...
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Learning how to code QCB/F inputs
April 21, 2023
by
robobeau
Quarter Circle Back/Forward inputs are the quintessential special move inputs! (QCF + Punch) throws out the legendary Hadoken in Street Fighter In this case, however, I want to implement Kim's Crescen...
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v0.4.0!!!11!1
April 09, 2023
by
robobeau
#playdate, #lua, #releases
Fixed many a small thing and finally got a fix for a collision bug that was plaguing me for a couple of versions! If any of you tell me you still see stage clipping, I swear to โ Started implementin...
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Been a while!
March 09, 2023
by
robobeau
It's been a hot minute since I've updated, but I'm still hard at work trying out things, and bug squashing! I still got one nasty collision bug I've been wrestling with for a couple of weeks, on and o...
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Got Butler set up, so here's v0.3.2!
January 29, 2023
by
robobeau
#releases
Very quick update so I can test publishing with Butler! Patch notes: Added a menu image, which displays basic controls Playdate input icons by minalien ST DIN font by gingerbeardman Added a proper jum...
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Pre-alpha!
January 22, 2023
by
robobeau
#releases
This is nowhere near ready, so consider this release a pre-alpha! There's still a lot I want to do. I don't even have sound effects, yet! Or an original character! ๐ Still need a combo system, a li...
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The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)
October 02, 2022
by
robobeau
1
#playdate, #lua, #tiled
As it may (or may not) become clear in the coming months, I'm attempting to build a fighting game engine with... *checks notes* ... zero experience, save for a cursory knowledge of state machines. One...
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