v0.4.0!!!11!1
Fixed many a small thing and finally got a fix for a collision bug that was plaguing me for a couple of versions! If any of you tell me you still see stage clipping, I swear to—
Started implementing a basic Stage class, because I want to have a scroll-able stage, and, eventually, animated background sprites.
Made a couple of tweaks so you have more control of what attacks come out while you're jumping. Before, your attack was determined by the direction of your jump, but I find it more fun when it's determined by the press of the buttons while in mid-air.
Also, implemented an easier way for a character to transition into another next state, which had the fun side effect of making Flash-Kick-into-Dive-Kick now possible. It's fun little side effects like this that make optimizing a joy for me.
Files
Get Untitled Fighting Game
Untitled Fighting Game
Status | In development |
Author | robobeau |
Genre | Fighting |
Tags | Playdate, tiled |
More posts
- v0.6.5 (in which I reveal my versioning system isn't semantic, but a general vib...Mar 23, 2024
- v0.6.0 (or It's Never Too Early To Polish)Jan 15, 2024
- v0.5.2 (or Framerate Walk with Me)Sep 05, 2023
- v0.5.0 (or A Million Little Refactors)Jul 08, 2023
- Learning how to code QCB/F inputsApr 21, 2023
- Been a while!Mar 09, 2023
- Got Butler set up, so here's v0.3.2!Jan 29, 2023
- Pre-alpha!Jan 22, 2023
- The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)Oct 02, 2022
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