Been a while!
It's been a hot minute since I've updated, but I'm still hard at work trying out things, and bug squashing! I still got one nasty collision bug I've been wrestling with for a couple of weeks, on and off...
In between bouts with collision bugs, I've been testing out rudimentary blocking, and setting up scrollable stages. It's just a static PNG right now, but eventually I want to have all kinds of backgrounds sprites moving around. Baby steps!
Been playing Street Fighter II: Turbo on SNES so I could try to suss out how blocking works, and my best guess is that if an opponent is throwing out an attack and is within X amount of pixels, then holding back triggers a block state. Projectiles also seem to follow these rules, so applying them to the ball makes sense. The only thing I keep going back and forth on is how fast must the ball be going before it's considered "dangerous".
Anyways, back to work!
Get Untitled Fighting Game
Untitled Fighting Game
Status | In development |
Author | robobeau |
Genre | Fighting |
Tags | Playdate, tiled |
More posts
- v0.6.5 (in which I reveal my versioning system isn't semantic, but a general vib...Mar 23, 2024
- v0.6.0 (or It's Never Too Early To Polish)Jan 15, 2024
- v0.5.2 (or Framerate Walk with Me)Sep 05, 2023
- v0.5.0 (or A Million Little Refactors)Jul 08, 2023
- Learning how to code QCB/F inputsApr 21, 2023
- v0.4.0!!!11!1Apr 09, 2023
- Got Butler set up, so here's v0.3.2!Jan 29, 2023
- Pre-alpha!Jan 22, 2023
- The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)Oct 02, 2022
Leave a comment
Log in with itch.io to leave a comment.