v0.6.0 (or It's Never Too Early To Polish)
In a bit of a creative slump, so I haven't been updating as frequently as I would like. I'm trying to find a character/pixel artist to help flesh out some concepts and pixel art (inquire within!), so development has stalled in that regard.
In the meantime, I forced myself to do some "busy" work, fleshing out the match/rounds with win/lose states and UI/UX. Nothing fancy, just making small improvements here and there.
Experimented with some fonts from Graffiti Fonts. It takes a bit of work to make these bombastic characters flow well together, but I'm really digging the results!
Oh yeah, did I mention I implemented basic throws and sweeps? Press 🅰️ + 🅱️ to throw!
Additionally, I've been experimenting more with sound, which is how I found out that MP3s are very CPU intensive, and they should never be used for a Playdate game... 🤓
That said, I've been using sound/music packs from itch.io:
- John Carrol's "Announcer Voice Pack"
- Voltz Supreme's "The Dojo Showdown 2"
- Daniel SoundsGood's "Deadly Kombat Sound Library"
I'm still figuring out what sound effects to use for each individual move, so right now I'm only using one basic hit ("face_hit_small_43.wav", to be specific!).
Dunno if all of these will make the final release, but they really do punch up the feel of the game! One aspect of the itch.io community I love is that there's tons of artist who have created assets for things you haven't even though of, yet!
Pretty soon I'm gonna need a proper Credits screen! 🤔
Files
Get Untitled Fighting Game
Untitled Fighting Game
Status | In development |
Author | robobeau |
Genre | Fighting |
Tags | Playdate, tiled |
More posts
- v0.6.5 (in which I reveal my versioning system isn't semantic, but a general vib...Mar 23, 2024
- v0.5.2 (or Framerate Walk with Me)Sep 05, 2023
- v0.5.0 (or A Million Little Refactors)Jul 08, 2023
- Learning how to code QCB/F inputsApr 21, 2023
- v0.4.0!!!11!1Apr 09, 2023
- Been a while!Mar 09, 2023
- Got Butler set up, so here's v0.3.2!Jan 29, 2023
- Pre-alpha!Jan 22, 2023
- The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)Oct 02, 2022
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