Pre-alpha!
Untitled Fighting Game » Devlog
This is nowhere near ready, so consider this release a pre-alpha!
There's still a lot I want to do. I don't even have sound effects, yet! Or an original character! 🙃 Still need a combo system, a life bar, an opponent, multiple ball types, etc....
All feedback is welcome!
Controls:
- 🅱️ = Kick
- 🅰️ = Punch
- ⬅️/➡️ = Move (Double-tap to run!)
- ⬇️ = Crouch
- ⬆️ = Jump
Try holding a direction when you kick!
There's currently only one punch, though...
Special Moves:
- Flash Kick = Hold ⬇️ for 1 second, then press ⬆️ + 🅱️
- Dive Kick = Press ⬇️ during a jump
Files
UntitledPlaydateGame-pre-alpha.pdx.zip 149 kB
Jan 22, 2023
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Untitled Fighting Game
Status | In development |
Author | robobeau |
Genre | Fighting |
Tags | Playdate, tiled |
More posts
- v0.6.5 (in which I reveal my versioning system isn't semantic, but a general vib...Mar 23, 2024
- v0.6.0 (or It's Never Too Early To Polish)Jan 15, 2024
- v0.5.2 (or Framerate Walk with Me)Sep 05, 2023
- v0.5.0 (or A Million Little Refactors)Jul 08, 2023
- Learning how to code QCB/F inputsApr 21, 2023
- v0.4.0!!!11!1Apr 09, 2023
- Been a while!Mar 09, 2023
- Got Butler set up, so here's v0.3.2!Jan 29, 2023
- The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)Oct 02, 2022
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